UX/UI Design
Product and interface design practice, from research to design systems
Showing 16–19 of 19 articles
How AI Is Changing the Design Review Process
AI hasn't replaced design critique, and the version of "AI reviews your design" that just generates generic feedback on a screenshot isn't the interesting part of what's actually changing. The real shift is upstream - in how fast a team can get real reactions to a design before the review meeting even happens.
Updated Sep 24, 2026
Getting Engineering Buy-In on a Design System Change
A design system change that looks like a small visual update to a designer often reads as a multi-sprint refactor to the engineer who has to implement it. Most of the friction between the two comes from that gap never getting named out loud before the disagreement starts.
Updated Sep 24, 2026
Figma Prototyping Tips Most Teams Miss for Usability Testing
A prototype built to look right in a design review and a prototype built to survive a usability test are two different things, and the gap between them is usually where a test session quietly falls apart - not because the design was wrong, but because the prototype couldn't handle what a real participant actually did.
Updated Sep 24, 2026
Design Sprints vs. Continuous Discovery: Which Fits Your Team
A five-day design sprint and a continuous discovery habit both promise the same thing - decisions grounded in real user input, not internal opinion. They're not interchangeable, though, and picking the wrong one for your team's actual rhythm produces research theater instead of research.
Updated Sep 24, 2026