Web Design

Website and interface design practice, from wireframes to handoff

Showing 1–15 of 17 articles

Design Systems That Die in Six Months, and What Actually Keeps One Alive

Most design systems launch with real enthusiasm and a polished component library. A lot of them are quietly abandoned within a year - not because the system was badly built, but for much more mundane reasons.

Updated Sep 25, 2026

Dark Mode Isn't Just Inverted Colors: The Redesign Work Nobody Budgets For

Dark mode gets scoped as a color swap far more often than it actually is one - and the gap between those two things is where most dark mode implementations end up looking flat or wrong.

Updated Sep 25, 2026

Handoff Friction: What Designers Assume Developers Will "Just Know"

A design file that looks complete to a designer is often missing exactly the information a developer needs most - not because the designer did sloppy work, but because some decisions live entirely in their head.

Updated Sep 25, 2026

Auditing Competitor Sites for Patterns Worth Stealing vs. Patterns Everyone's Just Copying

A competitor audit is supposed to reveal what's actually working in a category. Too often it just documents whatever the last redesign trend was, repeated across every site that ran the same audit.

Updated Sep 25, 2026

Accessibility Isn't a Checklist You Run at the End

Running an accessibility audit right before launch catches real issues. It also guarantees you'll find problems that are now expensive to fix, because they were baked into decisions made months earlier.

Updated Sep 25, 2026

Low-Fidelity Wireframes That Accidentally Become the Final Layout

A wireframe is supposed to be a disposable tool for thinking through structure. Often it quietly becomes the final layout, box by box, just with color and type added on top at the end.

Updated Sep 25, 2026

The Responsive-Design Tradeoffs Nobody Puts in the Brief

A brief says "the site needs to be responsive" as if that's a single, self-explanatory feature. What actually breaks first at narrow widths is where the real design decisions live.

Updated Sep 25, 2026

Mobile-First-Only Markets Where Desktop Design Assumptions Simply Don't Apply

In some markets, mobile isn't just the primary way people access the web - it's genuinely the only way, for a majority of users, which makes desktop as a fallback assumption meaningless rather than just lower priority.

Updated Sep 25, 2026

Device and Browser Market Share Differences That Change Which Technical Constraints Actually Matter

The specific device and browser landscape a web team optimizes for by default reflects their own market's typical usage - and that usage profile can be genuinely different, sometimes dramatically, in another target market.

Updated Sep 25, 2026

Designing for Connectivity and Bandwidth-Constrained Markets, Not Just Slower Average Speeds

A website performance budget built around one market's typical connection speed can make the product genuinely unusable, not just slower, for a market with real, structural bandwidth and connectivity constraints.

Updated Sep 25, 2026

Redesign vs. Incremental Iteration: How to Decide Which One a Site Actually Needs

A full redesign is often the default response to a site that feels dated or underperforming, when a series of smaller, targeted fixes would solve the actual problem with far less risk and disruption.

Updated Sep 25, 2026

Performance Budgets: What a "Beautiful" Design Costs in Load Time, and How to Negotiate It

Every large hero image, embedded video, and custom font adds real load time - and load time has a direct, measurable relationship with how many visitors actually stay long enough to see the design at all.

Updated Sep 25, 2026

Micro-Interactions: When Subtle Motion Helps, and When It Just Adds Noise

A hover animation or a button that subtly moves on click can make an interface feel considered and responsive - or it can just be motion for its own sake, added because it's easy, not because it helps.

Updated Sep 25, 2026

Landing Page Structure: What Above-the-Fold Actually Needs to Do in the First Three Seconds

Above-the-fold gets asked to do everything at once - explain the product, build trust, and prompt action - when it can really only reliably accomplish one of those in the first few seconds a visitor spends there.

Updated Sep 25, 2026

Form Design: The Small Decisions That Quietly Kill Conversion

A form is one of the least visually interesting parts of a website to design, and one of the most consequential - small decisions in label placement, error handling, and field count directly affect completion rates.

Updated Sep 25, 2026

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